Thief is a stealth online game developed by Eidos Montréal and printed by Sq. Enix. It’s the fourth installment within the Thief collection and a reboot of the franchise. The sport was launched for Microsoft Home windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on February 25, 2014.
The sport follows the story of Garrett, a grasp thief who should navigate a darkish and harmful metropolis to retrieve 4 historical artifacts often known as the Keeper Stones. Garrett possesses quite a lot of skills that enable him to sneak by shadows, scale partitions, and choose locks. The sport encompasses a branching narrative system that enables gamers to make selections that have an effect on the story and ending.
Thief acquired combined critiques from critics. Some praised the sport’s stealth gameplay and ambiance, whereas others criticized its linear stage design and repetitive missions.
Thief (2014 online game)
Thief is a stealth online game developed by Eidos Montréal and printed by Sq. Enix. It’s the fourth installment within the Thief collection and a reboot of the franchise.
- First-person perspective
- Stealth gameplay
- Darkish and atmospheric setting
- Branching narrative system
- Number of skills
- 4 historical artifacts
- Linear stage design
- Combined critiques
- Repetitive missions
- February 25, 2014 launch date
Thief acquired combined critiques from critics. Some praised the sport’s stealth gameplay and ambiance, whereas others criticized its linear stage design and repetitive missions.
First-person perspective
Thief is performed from a first-person perspective, placing gamers within the footwear of Garrett, the grasp thief. This angle permits gamers to expertise the sport world by Garrett’s eyes, making a extra immersive and private expertise.
The primary-person perspective additionally enhances the sport’s stealth gameplay. Gamers should rigorously observe their environment and use shadows and canopy to keep away from detection. The sport’s stage design is tailor-made to the first-person perspective, with loads of nooks and crannies to cover in and a number of paths to take.
As well as, the first-person perspective helps to create a way of ambiance and pressure. The sport’s darkish and gritty environments are rendered in gorgeous element, and the participant’s restricted area of view creates a way of claustrophobia and paranoia.
General, the first-person perspective is an integral a part of Thief’s gameplay and ambiance. It permits gamers to expertise the sport world by Garrett’s eyes and enhances the sport’s stealth and immersion.
Thief’s first-person perspective has been praised by critics for its immersion and realism. Nevertheless, some critics have additionally famous that the attitude may be limiting at occasions, particularly in tight areas or throughout fight.
Stealth gameplay
Thief is a stealth recreation at its core. Gamers should use stealth and crafty to navigate the sport’s ranges, avoiding detection by guards and different enemies. Garrett possesses quite a lot of skills that assist him to stay undetected, comparable to the power to maneuver silently, climb partitions, and choose locks.
The sport’s stage design is tailor-made to stealth gameplay. Ranges are crammed with shadows and canopy, and there are a number of paths to take to achieve your goals. Gamers should rigorously observe their environment and plan their actions accordingly.
As well as, the sport’s AI is designed to be difficult however honest. Guards have sensible patrol patterns and can examine suspicious noises. Gamers have to be cautious to not make an excessive amount of noise or depart any proof behind.
General, Thief’s stealth gameplay is well-designed and difficult. Gamers should use all of their expertise and crafty to keep away from detection and full their goals.
Thief’s stealth gameplay has been praised by critics for its realism and problem. Nevertheless, some critics have additionally famous that the sport’s stealth mechanics may be unforgiving at occasions, and that gamers could have to resort to trial and error to finish a few of the recreation’s tougher sections.
Darkish and atmospheric setting
Thief is about in a darkish and atmospheric world. The sport’s ranges are crammed with shadows and dirt, and the air is thick with pressure.
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Reasonable graphics
Thief’s graphics are extremely sensible, and the sport’s world is rendered in gorgeous element. The sport’s use of sunshine and shadow creates a way of ambiance and immersion that’s unmatched by different stealth video games.
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Immersive sound design
Thief’s sound design can also be top-notch. The sport’s soundscape is crammed with ambient noises and delicate cues that assist to create a way of realism and immersion. The sport’s voice appearing can also be glorious, and the characters are dropped at life by a gifted solid of actors.
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Distinctive artwork fashion
Thief’s artwork fashion is distinctive and memorable. The sport’s world is a singular mix of medieval and steampunk parts, and the sport’s characters are visually hanging. Thief’s artwork fashion is a serious a part of what units the sport other than different stealth video games.
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Compelling story
Thief’s story is darkish and compelling. The sport follows Garrett as he investigates a mysterious group often known as the Keepers. The story is filled with twists and turns, and it’ll preserve gamers guessing till the very finish.
General, Thief’s darkish and atmospheric setting is among the recreation’s strongest factors. The sport’s graphics, sound design, artwork fashion, and story all come collectively to create a really immersive and unforgettable expertise.
Branching narrative system
Thief encompasses a branching narrative system that enables gamers to make selections that have an effect on the story and ending. These selections may be small, comparable to selecting to spare or kill an enemy, or they are often bigger, comparable to selecting to affix one faction over one other.
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A number of endings
The alternatives you make all through the sport will result in one in all a number of doable endings. There aren’t any “good” or “dangerous” endings, and the very best ending for you’ll rely by yourself private preferences.
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Replayability
The branching narrative system provides Thief a excessive diploma of replayability. You’ll be able to play by the sport a number of occasions and make totally different selections every time to see how they have an effect on the story and ending.
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Participant company
The branching narrative system provides gamers a way of company and management over the story. Your selections matter, and they’ll form the best way the story unfolds.
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Immersion
The branching narrative system helps to immerse gamers within the recreation world. You are feeling like you’re actually making a distinction within the story, and your selections have actual penalties.
General, Thief’s branching narrative system is a welcome addition to the sport. It provides gamers extra management over the story and ending, and it encourages a number of playthroughs. The branching narrative system is among the issues that makes Thief a really distinctive and memorable expertise.
Number of skills
Garrett possesses quite a lot of skills that assist him to navigate the sport world and full his goals. These skills embody:
Stealth: Garrett can transfer silently, crouch, and conceal in shadows to keep away from detection. He can even use quite a lot of instruments and devices to distract enemies and create diversions.
Agility: Garrett is a talented climber and might scale partitions and soar over obstacles. He can even use a grappling hook to achieve excessive locations and cross gaps.
Lockpicking: Garrett is a grasp lockpicker and might open most locks with ease. He can even use lockpicks to disable traps and safety methods.
Pickpocketing: Garrett can pickpocket enemies to steal their valuables. He can even use pickpocketing to plant proof and body others.
Along with these core skills, Garrett can even be taught new skills by discovering and studying talent books. These skills may give Garrett new methods to work together with the setting and full goals.
The number of skills that Garrett possesses provides gamers numerous freedom and selection in how they strategy the sport. Gamers can select to deal with stealth, agility, lockpicking, or pickpocketing, or they will combine and match skills to create their very own distinctive playstyle.
4 historical artifacts
The story of Thief revolves round 4 historical artifacts often known as the Keeper Stones. These stones are mentioned to own nice energy, and they’re wanted by each good and evil forces.
The 4 Keeper Stones are:
- The Stone of Listening to: This stone permits its consumer to listen to the ideas of others.
- The Stone of Sight: This stone permits its consumer to see by partitions and different objects.
- The Stone of Contact: This stone permits its consumer to really feel the feelings of others.
- The Stone of Time: This stone permits its consumer to decelerate or velocity up time.
Garrett is employed to steal the Keeper Stones by a mysterious shopper. Nevertheless, as Garrett investigates the stones, he learns that they’re extra harmful than he thought. The stones are mentioned to be cursed, and so they can drive their customers mad.
The 4 historical artifacts play a central function in Thief’s story. They’re the objects of Garrett’s quest, and they’re the supply of the sport’s battle. The artifacts are additionally a supply of thriller and intrigue, and so they add a layer of depth to the sport’s world.
Linear stage design
Thief’s stage design is linear, that means that gamers are guided by the sport’s ranges in a selected order. That is in distinction to open-world video games, which give gamers extra freedom to discover the sport world and full goals in any order.
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Give attention to stealth
Thief’s linear stage design helps to focus the sport on stealth gameplay. By guiding gamers by the sport’s ranges in a selected order, the builders are in a position to create extra managed and difficult stealth encounters.
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Storytelling
The linear stage design additionally helps to inform the sport’s story. By controlling the order wherein gamers expertise the sport’s ranges, the builders are in a position to create a extra cohesive and impactful narrative.
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Visible storytelling
The linear stage design additionally permits the builders to make use of visible storytelling to information gamers by the sport world. By rigorously putting objects and landmarks within the recreation’s ranges, the builders can create a way of ambiance and immersion that will be troublesome to attain in an open-world recreation.
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Restricted replayability
One draw back of Thief’s linear stage design is that it limits the sport’s replayability. As soon as gamers have accomplished the sport as soon as, they are going to know the format of the degrees and the situation of the goals. This may make subsequent playthroughs much less difficult and fewer rewarding.
General, Thief’s linear stage design has each benefits and downsides. The linear stage design helps to focus the sport on stealth gameplay and storytelling, however it additionally limits the sport’s replayability.
Combined critiques
Thief acquired combined critiques from critics. Some praised the sport’s stealth gameplay, ambiance, and story, whereas others criticized its linear stage design, repetitive missions, and technical points.
One of many essential criticisms of Thief was its linear stage design. Some critics felt that the sport’s ranges had been too slender and restrictive, and that they restricted the participant’s freedom to discover and experiment. Others felt that the linear stage design made the sport really feel extra like a standard motion recreation than a stealth recreation.
One other criticism of Thief was its repetitive missions. Lots of the recreation’s missions contain sneaking right into a constructing, stealing an object, after which escaping. Whereas these missions may be pleasurable at first, they will change into repetitive after some time. Some critics additionally felt that the sport’s goals had been too simplistic, and that they didn’t provide sufficient selection.
Lastly, some critics additionally skilled technical points with Thief. These points included body price drops, crashes, and bugs. Whereas these points weren’t widespread, they did have an effect on some gamers’ enjoyment of the sport.
Regardless of these criticisms, Thief additionally acquired reward from many critics. Many praised the sport’s stealth gameplay, ambiance, and story. Some critics additionally praised the sport’s graphics and sound design.
Repetitive missions
One of many essential criticisms of Thief is its repetitive missions. Lots of the recreation’s missions contain sneaking right into a constructing, stealing an object, after which escaping. Whereas these missions may be pleasurable at first, they will change into repetitive after some time.
There are a number of explanation why Thief’s missions can really feel repetitive. First, the goals are sometimes very related. In most missions, the participant is tasked with stealing a selected object from a closely guarded location. This may result in a sense of monotony, because the participant is actually doing the identical factor time and again.
Second, the extent design can even contribute to the sensation of repetitiveness. Lots of the recreation’s ranges are fairly linear, and there may be typically just one strategy to full a mission. This may restrict the participant’s freedom to experiment and discover new methods to strategy the goals.
Lastly, the shortage of selection in enemy varieties can even make the missions really feel repetitive. The participant will typically face the identical varieties of enemies time and again, which may make the fight encounters really feel stale.
Regardless of these criticisms, Thief’s missions can nonetheless be pleasurable. The stealth gameplay is well-designed and difficult, and the sport’s ambiance and story assist to maintain the participant engaged. Nevertheless, gamers who’re on the lookout for a recreation with numerous selection in its missions could also be disillusioned with Thief.
February 25, 2014 launch date
Thief was launched on February 25, 2014 for Microsoft Home windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The sport was developed by Eidos Montréal and printed by Sq. Enix.
Thief was initially scheduled to be launched in late 2013, however was delayed a number of occasions. The sport’s delay was because of various components, together with the necessity for added improvement time and the will to keep away from releasing the sport in the course of the busy vacation season.
Regardless of the delay, Thief was launched to typically constructive critiques from critics. The sport’s stealth gameplay, ambiance, and story had been praised by many critics, though some criticized the sport’s linear stage design and repetitive missions.
Thief was a industrial success, promoting over 1 million copies worldwide in its first week of launch. The sport was additionally nominated for a number of awards, together with Recreation of the 12 months on the 2014 Golden Joystick Awards.
FAQ
Listed below are some ceaselessly requested questions on Thief (2014 online game):
Query 1: What’s Thief?
Thief is a stealth online game developed by Eidos Montréal and printed by Sq. Enix. It’s the fourth installment within the Thief collection and a reboot of the franchise.
Query 2: When was Thief launched?
Thief was launched on February 25, 2014 for Microsoft Home windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
Query 3: What are the primary options of Thief?
Thief options first-person stealth gameplay, a darkish and atmospheric setting, a branching narrative system, and quite a lot of skills that gamers can use to navigate the sport world and full goals.
Query 4: What’s the story of Thief?
Thief follows the story of Garrett, a grasp thief who should navigate a darkish and harmful metropolis to retrieve 4 historical artifacts often known as the Keeper Stones.
Query 5: What are the other ways to play Thief?
Thief may be performed in quite a lot of methods, relying on the participant’s most well-liked fashion. Gamers can select to deal with stealth, agility, lockpicking, or pickpocketing, or they will combine and match skills to create their very own distinctive playstyle.
Query 6: What are the totally different problem ranges in Thief?
Thief options three problem ranges: Simple, Regular, and Arduous. The issue stage impacts the conduct of the AI, the variety of enemies, and the quantity of harm that the participant takes.
Query 7: What are the totally different recreation modes in Thief?
Thief encompasses a single-player marketing campaign and a multiplayer mode. The multiplayer mode permits gamers to compete in opposition to one another in quite a lot of stealth-based recreation modes.
These are only a few of the ceaselessly requested questions on Thief. For extra info, please go to the sport’s official web site.
Now that you understand extra about Thief, listed here are a number of ideas that will help you get began:
Ideas
Listed below are a number of ideas that will help you get began in Thief:
Tip 1: Use stealth to your benefit. Thief is a stealth recreation, so you will need to use stealth to your benefit. Keep away from making noise, keep out of sight, and use the shadows to your benefit.
Tip 2: Take your time and discover. Thief is a big recreation with many secrets and techniques to find. Take your time to discover the sport world and discover the entire hidden loot and secrets and techniques.
Tip 3: Experiment with totally different skills. Thief provides you quite a lot of skills to make use of. Experiment with totally different skills to search out those that work greatest to your playstyle.
Tip 4: Do not be afraid to fail. Thief is a difficult recreation. Do not be afraid to fail and be taught out of your errors.
These are only a few ideas that will help you get began in Thief. With a bit follow, you’ll grasp the sport’s stealth gameplay and change into a grasp thief.
Now that you’ve some ideas that will help you get began, it is time to dive into the world of Thief and expertise the sport for your self.
Conclusion
Thief is a well-crafted stealth recreation that provides a difficult and rewarding expertise for gamers of all talent ranges. The sport’s darkish and atmospheric setting, branching narrative system, and number of skills make it a singular and memorable expertise. General, Thief is a must-play for followers of stealth video games and a worthy addition to the collection. The sport’s strengths far outweigh its weaknesses, and it’s certain to please even essentially the most discerning avid gamers. So what are you ready for? Choose up Thief immediately and expertise the fun of being a grasp thief.